neighbours

Click image for Live Interactive version

A little toy which demonstrates how complex and chaotic behaviour can arise from very simple rules and local interactions.

This is a type of Continuous Cellular Automata. Each cell has a scalar value which changes, based on the values of its neighbours. Then by taking the difference between the values of neighbouring cells, this scalar field is converted into a vector field.

You might also like to try the fizzy version, the musical version, the many glitchy variations, or the monster version, and I’ve also started playing with a 3D version

Source Code provided (just follow the links)